Showing posts with label Apples to Apples. Show all posts
Showing posts with label Apples to Apples. Show all posts

Crappy Birthday Review

Crappy Birthday game - what's in the box


A new game that North Star Games has come out with (that they are marketing as something to bring to a party instead of a bottle of wine or case of soda) is Crappy Birthday.

If you've played Apples to Apples, then basically you already know how the game is played. Each player has five cards in his hand representing "really awful" birthday gifts (awfulness like beauty is apparently in the eye of the beholder). Players take turns being the person receiving a birthday present. Your job, as someone who apparently hates your friends, is to give them the worst gift imaginable. Do you happen to know that your friend hates heights? Then you should of course give him Skydiving sessions. Does he hate board games? (Then why is he playing?) Then you should of course give him (my personal favorite card) a Crappy Birthday Party (this card is awesome, because it is actually a picture of the people from North Star Games playing Crappy Birthday)! The person who is receiving the gifts then takes all of the cards, shuffles them up, and reveals them to all the players for everyone's amusement. Next, he picks which one is truly his most hated gift and whoever played that card receives a point. The first person to get three points is the winner (and you might be leery when receiving a present from them in the future)!

The first pro for Crappy Birthday is that it is designed to be amusing. Whereas with Apples to Apples (you're going to get a lot of comparisons to this game since they use the same mechanics) you are trying to get the best match, and thus you are supposed to play "seriously" (I always play the funniest one either way; and I rarely win), in Crappy Birthday you are actually playing what you think is the most atrocious - and these are much funnier. So, though Apples to Apples is marketed as a fun game with a lot of laughs, the rules to Crappy Birthday actually encourage this amusement and, in my opinion (which is the one that gets published since I'm the author of the blog) this makes the game much funnier.

The next thing that I liked about Crappy Birthday are the pictures on each card. This is probably the biggest difference to that other game that is named after Apples. In Crappy Birthday, each card has a picture of what this awful gift would look like. After all, what if you weren't really that imaginative and couldn't think up what a Hairless Cat would look like. They provide the picture to help you realize just how horrible of a gift that would be. I must say that some of my favorite pictures (aside from the Crappy Birthday Party mentioned earlier) are the "Decorative Urinal", the "Taxidermy Your Pet", and "A Llama Named Lloyd."

Unfortunately, there are also some cons to Crappy Birthday. Most notably (and ironically, since North Star Games is actually the company that fixed this con in Say Anything) is that if your cards aren't being picked, then you can quickly feel a bit left out of the game. This is a glaring problem to me in both this game and the Fruit game - after a few rounds of playing the card that you think is "perfect" and still not getting picked, it is pretty easy to start eagerly waiting for the game to be over. Say Anything fixed this by allowing you to bet on what answers you think would be picked so that you were always engaged, but I guess that North Star was trying for a simpler game that could more easily be brought and played as a party favor. I'm sad that they re-introduced this con by doing so, however.

The next con that I have for the game is that there are a lot of "horrible presents" that all of my friends would love. For example, I got this game at GenCon, and I played it with my friends who were with me at the convention. (If you read this and don't know what GenCon is, GenCon is a gigantic gaming convention currently held in Indianapolis. Also, since you apparently enjoy games but aren't insanely obsessed with them like me, please share my site with your friends - I like helping people find games that they will like. I think that there's a game out there for just about everyone. Anyway…) Cards like "Star Wars Collection," "Weeklong Renaissance Fair," and "Suit of Armor" aren't ever helpful to play. Everyone that I was playing with would have been very excited to receive any of those things. And so if you are unfortunate enough to draw too many of these wonderful "crappy" birthday presents, then you won't have a chance at winning. (I think the point of the game is to "have fun," but I am very competitive. It's ok, I'm nice to the people I play with while secretly hoping I crush them.) And, yes, I know that my friends are weird. I did start this paragraph by telling you that we were playing it at GenCon, though, so you should've expected that.

Overall, I give Crappy Birthday an 8.0/10. I debated a bit on this game and what I thought the score should be, especially because it's not especially innovative. However, I think the game is solid and, more specifically, I think that North Star really succeeded on their goal for the game - to make a game that you could inexpensively buy and bring to a party and know that you will have fun playing it with a group of friends. I don't think that they were worried with if you would be able to play it dozens of times - I think they were more concerned on whether you could get $15 of enjoyment out of it, and I think you can.

I would like to thank North Star Games for providing me with a review copy of Crappy Birthday.  In addition to being available at Amazon, Crappy Birthday will be available at Barnes & Noble starting September 2011.

Say Anything Review



Another party game that I have played recently (yes, I've played way more of these recently than I normally do) was Say Anything.

In Say Anything (also known as "what Apples to Apples wishes it could be"), players take turns as the moderator. The moderator selects the top card and then picks one of the 6 questions on the card for the other players to supply their best answer to (questions like "In my opinion, what is the best animated movie of all time?" and "In my opinion, what would be the most ridiculous thing that could happen right now?" - and they are all opinion questions). After the moderator has provided a question, each of the other players must write a response on their small dry erase board. The moderator selects which answer is his favorite (at which point Apples to Apples would have ended the round), but in Say Anything, the non-moderator players now have 2 bidding tokens on which they can select which answer they think the moderator has picked! Finally, the moderator reveals the "best" answer, and players score for having supplied that answer, but also for bidding that the moderator would pick that answer. The game goes around until each player has been the moderator twice, and then whoever has the most points wins.

The first thing that I like about Say Anything is that you are able to bid on which answer the moderator will guess. Whereas in many other games like this you can only score points by supplying the "best" answer, I really like that you can score points in different ways in this game. This way, even if you're not quite on the same wavelength as the moderator (they might not think your jokes about Michael Jackson are funny, for example... when they definitely are hilarious), you are still able to score points.  This aspect of the game really keeps players from becoming disengaged in the game.  I have played several party games where certain players thought they were coming up with great answers (yes, I was one of them, but I've also seen it happen to other people), just to have the moderator select someone else's answer; those players normally give up on the game about halfway through.  And that makes the game less fun for everyone.

The next thing that (I think) I like about Say Anything is that the answers aren't supplied for you. This, honestly, can be both good or bad. If you are playing with a group of people that aren't especially creative, then it could be really good to have answers already supplied that you simply pick from. However, if you are playing with creative people, you can get much better answers to questions like "In my opinion, what would be the most shocking secret that someone's mother could reveal?" than would be available on a card. (The winning answer was "Her nipples are on her back; and you were breastfed," just in case you were curious. And as a point of note, there is also a Say Anything: Family Edition that tries to have questions that will get a bit more tame of answers. Though, really, it should be pretty easy to scale the level of "adult" answers based on who is playing.)

Now that you know the pros, I really only had one con for Say Anything. Say Anything has a target number of players that it works best with. The game is officially 3-8 players (and you really can't easily go above 8 players since the game wouldn't really work very well in teams and the "Select-O-Matic" (secret selector for the moderator) only has 8 answers.  Though now that I've started rambling to myself, I guess you could make it more than 8 players if you had extra dry erase boards, and the moderator just wrote who had the best answer.  Anyway...) Unfortunately, I don't think the game is nearly as much fun with 3-4 players, either, because of the limited number of answers and the fact that everyone will be bidding on the same few answers available - you really need 5-8 players to play. This is really unfortunate, since most party games have more of a "the more the merrier" aspect to them. With that said, 3-8 players is actually quite a broad spectrum for most games; it's just somewhat limiting in the party game genre.

Overall, I give Say Anything an 8.5/10. I really enjoy the game, and I think that it has bumped Apples to Apples out of circulation in my gaming world. I would recommend this to anyone that likes party games or that likes games that require creativity.

I would like to thank North Star Games for providing a demo copy of Say Anything for me to play - twice! (They provided one before and one after the tornado.) I would also like to thank them for the generosity they showed towards the people of Joplin by donating several games to the tornado victims in the city.