Showing posts with label Reiner Knizia. Show all posts
Showing posts with label Reiner Knizia. Show all posts

Money Review

Reiner Knizia's Money card game in play

So, the game that causes the most awkward conversations has to be Reiner Knizia's Money.  (Conversations like, "Hey, can I borrow Money?" or "I'd really like you to include Money in the trade.")

Anyway; other than being an awkward conversation starter, Money is also an interesting little auction game.  To start the game, each player starts with a handful of cards that represent money in both different currencies and denominations.  Every turn there are two piles of money, each with four different "bills" (cards).  Players now take cards from their hand and perform a silent auction.  Revealing at the same time, players get to select a pile of money and exchange their bid for if (starting with whoever bid the most).  Interestingly, instead of only purchasing the piles of money in the middle of the table, you can also buy other player's bids (still by exchanging your bid with theirs).  At this point, you might be wondering what the point is in this futile exercise.  Well, the reason that this isn't an exercise in futility is the scoring.  At the end of the game (when the deck runs out), each player scores points based on what they have collected (not necessarily how much).  Each set of all three 20's or 30's of the same currency are worth 100 points.  Additionally, each currency type in which a player has between 100 and 200 "dollars" is worth the total value minus 100.  Next, any currency in which a player has at least 200 "dollars" is worth its full face value.  Finally, there are Chinese 10's - these are always worth 10 points.  Whoever has the most points wins the game!

Example pile in Money card game
A typical pile of cash!
So, my first pro for Money is that I think that there are a few different ways that you can try to maximize your points.  Either you can try to make as much money as you want, and assume that some of it will match (or just make as much as possible early and then make things match), or you can immediately go for matching values.  So, if your goal is to make as much money as possible, then in the early auctions you may bid very low - hoping that everyone else will bid high, and you will profit.  (Since you have last pick, you will probably be collecting another player's bid.)  However, if too many people do this, then you might wind up only "earning" $10, while other players that bid slightly higher are the ones to actually make a decent profit.  So, not only are there different overarching strategies, but you are really forced to adapt your strategy to how your opponents are playing.

The next pro that I have for Money is that "it takes money to make money."  Which means that in any given round you have to bid something.  Which also means that you are probably not going to (immediately) recover whatever you are bidding.  That's often not a problem; but, if you have done a really good job of collecting only cards that are relevant to the currencies that you're collecting, then it might be a huge problem.  If might force you to go ahead and abandon one of the currencies that you were just starting to collect - at least for a time.  (Which, in turn, might make another player very happy, if they had been wondering where the rest of that currency was!)

My final pro for Money is that I really like that you don't simply win by making the most money.  If that were the case, then I think that the game would be fun to play once or twice, but would have its novelty disappear quickly.  Instead, you really must specialize (and adapt your bids to what you are specializing in).  Early in the game, it might be beneficial to simply collect whatever pile has the highest face value.  However, at the end of the game, a single bill might be worth 230 points!  (This could happen if you have $190 in a currency, and you have two of the three 30's in that currency.  The final 30 would be worth 100 points for completing your set of 30's, an additional 100 points for putting you above $200 in that currency, and also worth its face value!)  So, the biggest bills in the game aren't necessarily the "best" ones.

A hand of bills in Reiner Knizia's Money
A typical hand in Money - including a "bluff" card
The main con that I have for Money is that it is very math intensive.  You are constantly calculating and re-calculating things in the game - your score, your bid, which pile is "better" for you, how much an opponent might make off of certain things, etc.  None of these calculations are difficult.  They are all basic addition.  However, when you start making a lot of these calculations, some people will get turned off to the game pretty quickly (and others might start taking a long time to make decisions).

The second con that I have for Money is that the tie-breaker in the silent auctions can be frustrating.  When two players bid the exact same amount of money, the tie breaker goes to the player that bid using the lowest serial number on a "bill".  This generally corresponds to whoever bid using the lower bills (20's have lower serial numbers than 60's), but can wind up just arbitrarily picking someone.  Whereas I realize that there has to be something to break these ties, it can be very frustrating if you lose out on a choice pile of cash simply because your bill's serial number wasn't low enough.

Overall, I give Money a 9.0/10.  Honestly, I only tried the game because they were briefly giving away the iPhone version.  However, I'm quite glad that I did!  I think that Money is a fabulous little auction game that fits nicely into most any collection.

If Money sounds like a game that you would enjoy, you should definitely check out For Sale and Modern Art - as well as Ra.

Atlanteon Review

Atlanteon game mid play


One of the most surprising board games that I've ever played was Atlanteon.

In Atlanteon, each of the players takes turns playing a single piece onto the grid-shaped board. They each have pieces numbering from 0-9 as well as a king piece (and there are 3 towers that are placed on the board to start the game). Whenever a piece becomes completely surrounded, then it is scored; to do this, each player adds up the total number of points they have adjacent to the piece (and the piece itself), and whoever has the higher total scores that piece (except with one of the towers that scores by the lowest total). This continues until one of the three victory conditions is met: 1) a player's king is captured (this rarely happens), 2) a player has scored 11 pieces and has his king on the board (the most common scenario), or 3) one player has captured all three towers (this also rarely happens).

The first pro of this game is the ease of teaching new players, and yet the depth of gameplay. Like Othello claims to be (but Pentago actually is), I consider Atlanteon to be easy to learn but difficult to master. Within a couple minutes, you can teach a new player how to play the game. Mastering the game will take much longer (in fact, I've played it quite a few times and I'm still lousy at it). More than any other game that I've encountered recently (except for maybe Yinsh), I think that Atlanteon balances these two characteristics spectacularly.

The next pro is that I like the different victory conditions. I'll be honest - two of the victory conditions have never happened in a single game that I've played. I've never seen someone's king get captured, and I've never seen someone capture all three towers. However, just the fact that these things can happen is enough. If the only way to win were to capture 11 pieces, then the game would be much easier to master. Having to ensure that you don't let the other player take your king or the towers forces you to play in certain ways that may prevent you from being able to capture as many pieces long-term (because you have to prevent yourself from instantly losing).

The only real con that I've found for Atlanteon is that it will live its life as a filler game. Since the game only takes about 10-15 minutes to play, I have a difficult time imagining people getting together specifically to play the game. (However, it is still a wonderful game for playing while you wait for the member of your group that is inevitably late. Doesn't each group of gamers have one of these? Or 4 of these?)

Overall, I give Atlanteon an 8.5/10. I really like this game. However, since my personal rule on rating (until I change my mind in a few days) is that I won't give a game a 9 or higher unless I can see myself getting together specifically to play the game, I can't rate it any higher. Either way, anybody that likes games like Chess or Hive should definitely try this game.

If Atlanteon sounds interesting, you might also check out Architekton, Gipf, the Innovation card game.