Showing posts with label R and R Games. Show all posts
Showing posts with label R and R Games. Show all posts

Time's Up: Title Recall Review

Time's Up Title Recall

Occasionally you stop playing a type of game.  Maybe it's because of friends, maybe it's because you grew tired of that style of game, maybe it's something else.  Then, you encounter a new game, and that genre that you had given up on suddenly becomes a regular part of your gaming experience. Time's Up: Title Recall has recently done that for me by making me reconsider how often I should be playing party games.

In Time's Up: Title Recall, each player starts the game with a handful of cards - each representing a song, TV show, movie, book, etc.  Of these cards, they select two to be discarded, and the rest of them go into a pile of 40 cards.  This pile represents the cards that you will play with each game.  Now, the game is played over three rounds.  In the first round, you can say anything, except any part of the name on the card, in order to get your teammates to guess the answer.  During this round, you cannot pass a card, and so if you encounter a difficult clue, you might get stuck for a bit.  Play alternates around the table until all of the cards have been guessed.  After this round, someone goes through all of the answers and reads them aloud.  In the second round, you use the same cards, but this time you only get one word in order to get your teammates to guess the answers.  (You can also act things out in any round.)  However, you can pass as often as you want.  But, your teammates only get a single guess on each card.  The final round works exactly like the second round, except you don't get a word - you must act out the answers.  Once all of the answers have been guessed in the final round, players tally up their scores, and whichever team has gotten the most answers wins the game!

Time's Up: Title Recall - what's in the box
Most of the components are cards and a timer
My first pro for Time's Up is that the game builds on itself.  The different aspects of the game can be fun independently - the first part of the game is similar to Taboo, and the last part of the game is charades.  These games are enjoyable enough that people will play them as standalone games.  However, Time's Up is very fun (and very fast paced) because you use the same cards repeatedly.  Sometimes a clue that is given in the first round will be acted out in the final round - and sometimes it isn't even relevant to the answer itself!  For example, in one game that I played, the answer was The Goonies.  Well, one of the actors in The Goonies also played Rudy.  So, some of the clues given in the first round mentioned this fact.  In the last round, the player was actually miming throwing a football as the clue for The Goonies!!  Something that would have been completely nonsensical unless you had also seen the first round of the game!

The next pro that I have for Time's Up is that it allows people to make fools of themselves, but completely willingly.  There are many party games that simply tell you to do something stupid.  I played one in which everyone was given a card to represent some weird quirk that they were supposed to act out - like whenever someone mentions a "key" to you, you yell about a dog, or something.  I don't like that kind of game.  (I am admittedly somewhat shy and easily grow self conscious.)  However, Time's Up does not instruct you on how to act like a fool, but since you are timed and only have acting available, your competitiveness will quite likely kick in and you will start acting out things that you would be terribly embarrassed about outside of the game!  (For example, one of the cards I've seen is the 40 Year Old Virgin.  I'm sure you can imagine some of the ways this has been acted out.)

My third pro for Time's Up is that it is (relatively) flexible with number of players.  Granted, there are a few numbers (like 7) that really don't work very well for it, as you can't divide easily into even teams.  However, it is a party game that can be fun with as few as 4 players, and can easily accommodate 12 - or more!  Granted, some people will prefer the smaller games, as they enjoy giving clues.  But, there are very few games that can be played with both small groups and large ones, while keeping everyone actively engaged - but Time's Up does this very well.

Pile of TIme's Up cards
Better give clues fast!
My main con for Time's Up is that sometimes there will be cards placed in the deck that you know absolutely nothing about.  The Title Recall version of this is not quite as brutal when this happens - you can generally get your team to get the different pieces of the title, and then fit them together for the full answer.  However, I have played one game in which one of the answers was Achtung Baby.  I had never heard of Achtung Baby, and I still have no idea what it is.  Additionally, "achtung" is not a word in my vocabulary, and so you will never get me to guess this term.  So, when our team drew this card in the first round, we were basically stopped completely.  Granted, much of this is mitigated by the fact that you get to select which cards you play with at the start of the game - but people come from different backgrounds, and just because you are familiar with something does not mean that I am.

Overall, I give Time's Up: Title Recall a 9.5/10.  It has managed to get me to play a genre of games that I had basically given up on, and I have been amazed at how often I have wanted to play it over any of my more strategic options.

If you're looking for more party games, you might also read about Crappy Birthday, Say Anything, and The Resistance (which isn't a traditional party game).

I would like to thank R&R Games for providing me with a review copy of Time's Up: Title Recall.

AttrAction Mini Review


A neat looking little dexterity game that I've wanted to try for a few months is AttrAction (sorry, no Amazon link).

In AttrAction, the players are shooting magnets in order to cause them to cluster.  Each turn, the current player takes one of his previously collected magnets (or a magnet from the table if he doesn't have any), and uses it as a "shooter" and flicks it towards the magnets on the table.  If he successfully causes a cluster (or several clusters), then he is allowed to take the largest cluster that he formed.  Otherwise, his shooter remains on the table.  If any magnets are knocked off of the table, then the player to the current player's left gets to collect them.  Play continues like this until there are no magnets remaining on the table - at which time the person with the most magnets wins.

AttrAction game in play
Forming a small cluster
Obviously, the unique thing about AttrAction is that it is based on magnets.  Simply put, this game wouldn't exist without the magnets.  If you did the same thing with little wooden discs, it would be impossible to make them attract each other - so, all you could do is shoot them off the table (thus giving them to another player).  And, frankly, it's really fun to shoot your magnet into a giant pile of magnets and see how many of them you can attract, or to see what kind of chain reactions you can cause if your magnet is repelled by some of the magnets that you shoot at.  (In case you missed it, "it's really fun to shoot magnets into a giant pile of other magnets" is the first pro.)

However, there are two sides to playing with magnets.  (That was a pun - did you get it?)  When you flick your shooter into another magnet, if the wrong sides are facing each other, then they will repel.  And, this can be fun to watch, but can also be frustrating when playing the game.  Early in the game, when there are still a lot of magnets on the table, this doesn't matter especially much - if you are repelled by one magnet, you will most likely be pushed into another magnet, and there will be a chain reaction that causes a cluster to be formed.  But, late in the game, the magnets repelling each other can become more frustrating, and sometimes causes the game to slow down considerably.  When there are only a few magnets left on the table, and they are not anywhere near each other, then each shot is basically an attempt to secure a single magnet.  If they attract each other, then this comes down to a skill challenge, but if they repel each other, then your shot will increase the number of magnets on the table and lead to more turns being needed to complete the game.  (Oh, and that can also be frustrating.)  I wish the magnets had been marked in some way so that you could know which sides would attract and which would repel.  This would allow the game to be more skill based, and would prevent this luck element that occurs towards the end of the game.

AttrAction setup and ready to play
The early stages of the game (the best part)
So, ultimately, in AttrAction, the game has two phases - the initial phase where the game is incredibly fun, as you shoot your magnet into a large pile of magnets, and then a slower "cleanup" phase where you are taking turns shooting at individual magnets and hoping that they don't repel.  And, the game supports 2-5 players.  If you are playing with two players, then the number of magnets might be about right to make sure that the faster paced section of the game lasts quite a while, but as you play with more players, you will have very few turns where you get to try to collect a lot of magnets in a single turn.  After thinking about this issue, I realized that I really do enjoy the first part of the game quite a bit.  So, one thing that I'm considering is buying more copies of AttrAction (its MSRP is only around $15) and combining them to have more magnets.  If I do this, I might also change the end of the game to be triggered when there are only five magnets on the table, or something similar.

Overall, I give AttrAction an 8.0/10.  I spent quite a while looking forward to this game, and it is exactly what I expected it to be.  Now, I just need to decide if I'm going to buy more sets, or if I'm going to be content with the 25 magnets that I have.

If AttrAction sounds interesting, you might also check out Sorry! Sliders, Crokinole, and PitchCar.

I would like to thank R&R Games for providing me with a review copy of AttrAction.