Showing posts with label wrestling. Show all posts
Showing posts with label wrestling. Show all posts

Super Show Preview

SuperShow game packaging
The prototype came in a Chinese food takeout box

As an avid wrestling fan, when I saw The SuperShow on Kickstarter, I was immediately curious!  (Disclaimers: I own several hundred professional wrestling DVDs, and have played several games about pro wrestling, including Wrasslin', WWE Topps Attax, the WCW Nitro card game, and a few others.  I am almost undoubtedly the target audience for this game.)

Now that I've gotten the disclaimers out of the way, let's get into the game itself, and try to figure out who would enjoy it.  I think that when considering this game, the first question you should ask yourself is, "Do I enjoy professional wrestling?"  Followed by the second question, "Do the friends that I play games with also enjoy professional wrestling?"  If you answered a resounding no to either of these questions, then this probably isn't the game for you.  However, if you answered, "of course!," then you should definitely keep reading.

The game is rather straightforward - in order to defeat your opponent, you must perform your finishing move, and then pin him for the 1-2-3.  (This is modern day pro wrestling - we're not letting you win with a cheap roll-up.)  In SuperShow, there are three types of cards - leads, follow ups, and finishers.  On your turn you draw a card, and then you can play a single card.  There is no requirement to play a lead, but to play a follow up, you must have a lead in play, and to play a finisher, you must have a follow up in play.  ("In play" means you've already hit this move.)  Each of your cards has additional text to go along with the type - some of these let you draw cards or fish them out of your discard pile (these are both really helpful since you'll only have 3 finishers in your deck).  Other cards, however, can be played out of turn as "Stops" - if your opponent tries to hit specific types of moves, then you can Stop them to prevent that move from landing.

Now that you know the basic flow of playing cards, there is another concept in the game - where you roll against your opponent.  At the start of the round, both players roll a die to see which stat they compare - and the person with the higher stat starts the round.  (There is a six-sided die that correlates to the six stats on your card.  If you roll "Power," and your Power is 6, then you compare that to what I rolled - say, "Technique," where my Technique might be a 7; and so I would go first.)  This rolling mechanic also occurs after you hit your finishing move.  If I land a finisher, then I roll a die to see how well I executed it (some finishers give you bonuses to certain stats so that this roll will be higher).  Then the person who is pinned (because you pin people after you hit finishers - in the game just like in real life) gets three rolls to equal or exceed the number that their opponent rolled.  If they successfully roll high enough, then they kick out - the board gets cleared, and the "Crowd Meter" goes up by 1 (this number is added to the finisher roll so that as the game progresses, each finisher is more likely to avoid getting kicked out of).  If they don't kick out, then they lost the match!

Since this game is still in what I consider prototype form (I don't have the final version, since it is still on Kickstarter), my goal in this preview is to help you understand the gameplay so that you can figure out if you will like it, and also clarify who I think will and will not enjoy it.  Now that we've covered the gameplay, here's some other stuff you should know.

SuperShow wrestlers with finishing moves
The two wrestlers that came in my 2-player box
First, what's in the box!  This is a bit tricky, as there are several backer levels (and I did not get the standard level for this preview.)  However, I believe this is what you receive in a basic 2-player game (the $25 level):

  • Two wrestlers - a wrestler consists of 4 unique cards - the wrestler itself, and three unique finishers that get shuffled into your deck.
  • Two standard 27 card decks - each of these decks is the same from what I can tell (at least for now - they have teased that they might change this with the expansion, which is available at another level).  I also think that if the designers are smart, they will make rules that allow you to customize these decks or, in the future, give each wrestler a slightly different deck so that they feel a bit more unique.
  • Two custom dice - these dice have the six different stats depicted on them for the rolls that I described earlier.
  • Six Crowd Meter cards - these allow you to track how many finishers have been hit (and kicked out of).
  • Two Kickstarter promo wrestlers - consisting of 4 unique cards like with your normal wrestlers.


Now, the crux of this preview - is the SuperShow something that you might enjoy?

People that will enjoy the SuperShow:
SuperShow cards
Each of the cards has the move drawn correctly, which is nice!

  • Wrestling fans - especially indie wrestling fans, as the wrestlers in the game have much more of an indie feel, and the game isn't licensed.  However, if you are a wrestling fan, you will probably really appreciate the artwork - I think that this game may have the best art of any of the wrestling games that I've played.  (Aside from possibly Raw Deal, which used images from actual WWE programming.)
  • Players who are looking for quick, fairly random games - games I have played have occasionally ended in three turns (lead, follow up, finisher - and they didn't kick out), and have sometimes lasted quite a long time, as 2-3 finishers have been kicked out of.  
  • People who enjoy playing in tournaments for fun without worrying as much about whether they win (the randomness will cause you to lose sometimes, even if you are "better at the game" than your opponent).  I can see game store owners that enjoy wrestling having old wrestling matches playing in the background as they have a SuperShow tournament running, with the winner getting the "championship belt." (Yes, I believe that they have promotional championship belt cards that you can acquire somehow.  Or, if you're super dedicated, you can buy actual replica championship belts.)
People that will not enjoy the SuperShow:
  • People that ask, "You watch wrestling?  Really?  You know that it's fake, right?"
  • People that are looking for a deep strategy game.  I have reviewed a lot of those on this site - but the SuperShow is much more similar to Lunch Money (without having to memorize all of the cards), than it is to Viticulture.
Overall, I have enjoyed my games of the SuperShow, and I have some friends that I think would enjoy it with me, but the people I played with (non-wrestling fans) haven't shared my excitement for the game.  Overall, I am curious to see what they do with the game going forward.  I have hopes that they expand the game to give it a bit more variety - hopefully allowing you to customize the starting decks, and play to each wrestler's "strengths."  (For example, right now if you have a 10 in Grapple, it doesn't mean that you have extra Grapple cards in your deck - which I think it should.)  There are also areas about each wrestler that I think they could continue customizing as each wrestler comes out.  (The wrestlers I've seen all have the same stats, but in a different arrangement.  I think that they could make some wrestlers have worse stats but better special powers, as an example of how to add more variety.)

If you think that the SuperShow sounds like something you would enjoy, make sure to check it out on Kickstarter.  As I write this, it is over halfway funded, and has about 3 weeks to go!

I would like to thank Steve Resk for providing me with a copy of the SuperShow.

WWE Topps Slam Attax (Rumble) Review

WWE Slam Attax game setup to play
 
Hello.  My name is Josh, and I am an adult that enjoys watching professional wrestling.  Because of this, I buy wrestling games that I know will be awful.  At least I have a board game review site, so that I can at least pretend to have a reason for buying these games. Recently, this meant I bought WWE Topps Slam Attax (Rumble).

In the WWE Topps Slam Attax game, each player chooses nine wrestlers and sets them face-down in front of them.  Now, after determining who goes first, the active player will select one of their wrestlers and decide if they will attack or defend - and, optionally, can specify a sub-category of this (such as reverse or block for defense).  Their opponent must select one of their wrestlers and do the opposite - defend an attack or attack a defender.  Both players flip over their cards, and whichever one has the highest number wins.  The person who wins five of these matchups first wins the game.  (There is also a weapon card that you can use once per game to increase your number by the number of stars showing on the weapon - but as far as I know, you can both do this at the same time and cancel each other out.)

WWE Big Boss Man card for Slam Attax Rumble
Some cool classic wrestlers are included
There's really one pro for this game - it has cool, collectible WWE cards.  And some of them are pretty and shiny.  And (at least where I bought them), they're cheaper than other collectible WWE cards.  Granted, I don't really buy a whole lot of WWE collectible cards, so this pro is only somewhat useful.  That's it - I'm done covering pros.  And, now that we've covered the pros, are you ready for the cons?

First of all, the rules are absolutely awful.  Awful!  There are supposedly three different ways to play - standard, Rumble, and Match play (if I remember the names correctly).  But, do you want to know the differences between the three?  Yeah - so do I!  I bought the standard starter pack, and it told me basic rules.  Then I searched online to see the different versions - nothing.  I searched harder - still nothing.  I have no idea how to play the versions that aren't explained on the back of the package.  Also, the different cards have various icons on the back of them - such as which part of WWE they are affiliated with (Raw, Smackdown, Divas, etc) and a star rating.  As far as I know, these don't mean anything.

WWE Slam Attax Rumble cards
Know what these do?  Nothing!
And, speaking of not meaning anything, my second con is that there are a lot of completely worthless cards in this game.  I don't mean that John Cena is stronger than some random guy you've not heard of, and so taht guy seems worthless.  I mean that there are a lot of cards that have absolutely no gameplay element whatsoever.  Such as the pay-per-view cards (Wrestlemania, No Way Out, etc) and the match cards (Ambulance Match, Steel Cage Match, etc).  You know what you do with these?  You set them off to the side and pretend that this is the setting of your game.  To the best of my knowledge, that is all you do.

But, I briefly mentioned that John Cena is better than a lot of the other people.  Do you know why this is important?  It's because the strategy in this game is to have all of the good wrestlers.  If my nine cards all consists of the major superstars such as John Cena and the Rock, then I don't have to have any strategy whatsoever to win - I'm going to flip a card better than yours.  Because you didn't obsessively collect the best ones.  (And, by the way, what were you thinking??)  I've played a lot of collectible card games where it's important to have all of the good cards.  But, in those, you have to use the cards in the right way.  In this game, if you have better cards than your opponent, you're going to win - it's like if you were playing the card game "war" and one person had Aces and the other had 2's, and you were playing to see who could win the first four matchups.  Doesn't that sound exciting?  (Short answer - no.)

Overall, I give WWE Topps Slam Attax (Rumble) a 2.0/10.  This game is awful.  You really shouldn't play it.  However - if you want to collect shiny WWE cards, it might be something to look into.

Whereas WWE Slam Attax isn't one of the better games I've played, I would recommend checking out Gloom, Dixit (which is a storytelling game), and Glory to Rome.