Epic Resort is a game currently on Kickstarter from Ben Harkins and Floodgate Games. Ben had a successful campaign in the past with Legacy: Gears of Time. He is back with another game with another very unique theme and a combination of mechanisms that definitely grabbed my interest almost immediately. The game has players taking the roles of resort owners who want to create a vacation spot for the world's heroes to relax and recharge. The problem with this is that where heroes go, so monsters and villains follow. The players need to attract tourists and heroes to their resort through a very interesting mix of hand management, deck building, and worker placement. Want to hear more about how the game works? Read on!
Players start the game with a deck of basic cards - 7 Apprentices, 3 Street Performers, and 3 Lazy Peons. These cards will serve several purposes, depending upon when they are played. There are 4 phases in a round of Epic Resort.
This phase is also where the deck building part of the game factors in. During this phase, players can train their starting workers to be more specialized workers. This will often have the interesting effect of having more powerful, but ultimately less flexible worker in a player's deck. Hired workers go immediately into a player's hand. In traditional deck builder style, worker cards which are used will go to a discard pile, which will eventually be shuffled when a player needs to draw from her deck but doesn't have enough cards to do so.