So, I heard that there was a game where you each have a monkey catapult and you shoot coconuts. I was sold. I thought about that being the extent of my review, but since I was given a copy from the publisher, I figured I should say a few more things about the game.
In Coconuts, each player is given two cards, a pile of rubber coconuts, and a plastic monkey catapult. At the start of any player's turn, someone can play one of the cards from their hand (but once a card is played, it's out of the game). When it is your turn, you take a coconut and attempt to shoot it into one of the cups on the table. If you make it in a cup (that you hadn't already claimed), then you get to take that cup and place it in front of you. If you claim a red cup, you get to take another shot. Once a player has six cups in front of him, he is the winner. Alternately, if the players run out of coconuts by shooting them all into cups (after you shoot your initial pile of coconuts, you can use any of the ones still in play), then the player who has the most coconuts in the cups that they control wins.
|The awesome monkey catapult|
Another necessity for a good dexterity game is that the components are high quality and will last, as these games get a lot more wear than a standard board game would. (After all, you're hurtling some of the components through the air.) I can't speak to the longevity of the components, as I haven't stress tested them, but everything in Coconuts seems very well constructed. The cups are a thick plastic, the coconuts are a high quality rubber (or plastic - but it feels rubbery), and the monkeys also seem sturdy. The only piece that I can envision breaking is the spring in the monkey (that makes it a catapult). But even with that, I haven't had any problems whatsoever with my copy of the game, and I think that it would last for quite a long time.
|Those coconuts will be lost... it's just a matter of time.|
The second "con" is that you're going to lose coconuts. Be ready to play backstop when you're playing this game, as you'll need to make sure that you catch all of the flying coconuts that your opponents shoot. Also, they'll wind up rolling under tables, bookshelves, etc. This is going to happen to you. It might be better to play at your house if you want to ensure that your game stays complete. (They did include some extra coconuts in the game, though - apparently at least some play testing went into this! I think that you can also buy replacement coconuts, as when they sent me a review copy, they sent me a separate bag of extra coconuts right off the bat.)
Overall, I give Coconuts a 9.0/10. It's a great dexterity game that draws people in to watch it and that everyone who sees it wants to play. I envision it getting played for years to come.
If you want to read about more awesome dexterity games, check out PitchCar, Riff Raff, and Toc Toc Woodman.
I would like to thank Mayday Games for providing a review copy of Coconuts.