Showing posts with label Mindtwister USA. Show all posts
Showing posts with label Mindtwister USA. Show all posts

Repello Review


Another intriguing looking game by Mindtwister USA (makers of the fabulous game of Pentago) that I had the opportunity to play was Repello (which for some reason they don't seem to sell through Amazon).

In Repello (the first game I've played by Mindtwister that doesn't involve twisting the board) the object of the game is to score points by knocking pieces off of the board. This is possible because every piece "repels" every other piece - but you (as the active player) get to choose which piece gets repelled, and which piece stays. To start your turn, you move your piece one space in any direction (and leave behind a round black disc from your pogo-stick looking marker). Each square on the board has a number on it, and after your initial single-space movement, you continue moving by this many more spaces. If you run into a wall, then you "bounce" back in the opposite direction (or at a 45 degree angle if you come at it diagonally). After your move is completed, you must check to see if any two pieces on the board are adjacent to each other. If so, you must move one of them directly backwards from the piece it is adjacent to - if there are several pieces adjacent to each other, you choose the order that the "repelling" occurs in. After this initial "repelling", you again check for adjacent pieces, and you continue this process until the board is in a "resolved" state (no two pieces are adjacent) - this repelling is how you knock pieces off (to score points). Play continues in this manner until each player's pogo-stick marker is out of black discs. At that point, the game is over, and players score points for each of their discs.

The first pro to Repello is that it is incredibly chaotic. The game starts off (and can end) a bit slowly, but there is a peak in the middle of the game where a player will push pieces all across the board. Since each turn adds another disc to the board, the game is setup so that there will be adjacent pieces at some point. And after several of these pieces have been left behind (and before too many of them have been knocked back off) there will be some turns in which a player may wind up moving 10 or more pieces. These turns are great, and they are really where some players start to get a major point advantage in the game.  This is also the most fun part about the game - "I'm going to move here and see what happens..." <five minutes later> "Ok, I'm done!" (after scoring 5 points).

The next pro to Repello is that it is really kid friendly. I can see people of any age playing the game, as the rules are simple enough to teach to kids (I would guess) as young as 6-8. What's more, kids may actually have more fun than adults with this game, as I could see them just enjoying the actual playing of the game, and so they would play it quickly (see the con below for how it works with adults).

The final pro that I will mention is one that I was the victim of the first time I played - you can knock off other players. Specifically, when you knock off other players, you get to steal a disc from their pogo-stick, and you also get to steal a disc that they had previously collected (such as that gold disc worth 5 points). This adds to both the fun and the strategy of the game; the fun because most people will enjoy knocking their opponent off, and the strategy because once you have collected valuable discs you need to make sure that your opponent cannot knock you off. However, after you are knocked off, you get to return to the board in one of the "green" (starting) tiles - and then you get to resolve all conflicts before making your move. This essentially gives you two opportunities to knock things off of the board! So, whereas it is not good to be knocked off (you lose a turn and a disc), you can really gain quite a few points when you come back on the board.

Now for the cons... ANALYSIS PARALYSIS (having so many options and/or so much input that you take forever to make a decision). Criminey, gee wilikers, and holy schnikes, Repello may as well have invented Analysis Paralysis! When playing with strategic minds, most of what you will see when playing the game is people sitting in their seat pointing at the board and counting to themselves. Each turn you have 9 different directions that you can move, and then you may have dozens to hundreds of combinations that you can do with repelling the pieces back and forth. In fact, you have so many options that when you finally do find what appears to be the "best" option, you then go back and ask yourself, "crud, now how did that start?" What makes this even worse is that you can't really do any of this until your turn starts because your opponents will quite possibly change up the entire board - and will at the very least change where they are located (which could mess with your entire chain). (I mentioned earlier that this is kid friendly. I don't think that they will deal with this as much, as kids are more likely to just play and see what happens.)

The next con is that the rules are not quite as clear as I would like in a few instances. For example, I'm still not entirely sure what all the rules are when a player runs out of discs on his piece. If, for example, one unfortunate player (me) has been knocked off the board several times, does his turn get skipped once he is out of pieces to leave behind? What about if he gets knocked off the board - does he get to come back on the board? I believe that the instructions do talk about these things, but it wasn't in clear enough language that we were confident that we were playing it completely correctly.

Overall, I give Repello a 7.5/10. I thought that it was fun, unique, and interesting. However, the Analysis Paralysis can cause this "30+ minute" game to take an hour and a half or more when I play it, and I think that this causes the game to drag a bit more than I would like. If you like spatial reasoning games, this is definitely one that you should consider - and if you have kids that like chaotic games, this can deliver there as well. 

I would like to thank Mindtwister USA for providing me with a review copy of Repello.

Multiplayer Pentago Review



So, as those of you who have followed my site for a while know, I really enjoyed playing Pentago (see my review here). Because of this, I was quite intrigued about Multiplayer Pentago.

Multiplayer Pentago is the same as Pentago - play one, spin one, try to get five in a row. However, instead of only being two player, it can be played with up to four players (or on two teams of two). In addition, instead of only having a 2x2 grid, now the gameboard is a 3x3 grid - adding 5 new sections that can spin.

Now that you know the game, I'm not going to really re-iterate the pros and cons, because they're really the same as in the original. Instead, I'll discuss the differences with the basic game of Pentago to give you a better feel of which one you might prefer.

First, Multiplayer Pentago gives you more ways to win. In the original game, you could be sneaky. So sneaky, in fact, that your five in a row could be spread out across three different tiles. However, if you're that sneaky player in Multiplayer Pentago, you can spread it across four tiles! Plus, the simple middle lines can now spread across three different tiles, making a three in a row on any given tile much more dangerous - it can now be expanded in either direction.

Next, you have the simple fact that you can play the game with more people. I like this feature, and I've enjoyed playing with both three and four players. Three players has an interesting dynamic in which, if one player is leading, the other players can both stop him. Instead of being only one "spin" away, two players can easily join forces to spin the other player's pieces in the wrong direction. However, you can also get caught in a situation where one player keeps blocking the player in front of him - just to let the third player's strategy go undefended (this is the player that gets to win). Four player's dynamics feel more like the basic game, but you have to watch out for so many more connections!  When defending, though, you have help - if you don't see a five in a row coming, some of the other players might (or they might all be fooled! This happens too).

I also really enjoy the team aspect of Multiplayer Pentago. At first I didn't think that I would ever bother playing it. However, I think that it really is a fun way of playing the game - it can also be helpful if you play with a couple of people that don't have as much Pentago experience. For example, I have forced (ahem, "sweetly convinced") my wife to play Pentago quite a bit - so she's good at the game. We invited another couple over to our house and pulled out Multiplayer Pentago. It worked quite nicely for me and my wife to each pair up with a member of the other couple to form balanced teams. (And our house rule is that you can't talk to your partner; they just have to see the strategy. This prevents the player with more experience from basically just playing both turns, thus keeping the game more fun for all involved.)

The main place where I feel like the original Pentago may be better is in it's design - the original game was a great combination of sleek look with built in portability. Whereas I think that both games have a nice looking design, I think that the original Pentago just has a classic simple beauty to it. Plus, with the snap on lid (at least in the copy that I have) it is much easier to carry around - and with a much smaller footprint in my car (or bag).  (Though, to be fair to the Multiplayer Pentago when talking about design, the double-sided pieces have grown on me.  Instead of having four different kinds of pieces, there are still two - green/yellow pieces and blue/red pieces, and each player plays with his color up.  It's a nice little touch.)

Overall, I give Multiplayer Pentago an 8.5/10. It's Pentago - with more options. I still don't think that people will get together just to play it (hence the 8.5 instead of 9.0), but I think that when people get together and start playing Multiplayer Pentago, they will enjoy it. And now, they'll feel less exclusive while doing so!

I would like to thank Mindtwister USA for providing me with a review copy of Multiplayer Pentago

Quadrago Review



After absolutely falling in love with Pentago, I was interested in checking out other games by Mindtwister. Because of this, I asked to try out Quadrago.

In Quadrago, the goal is to get four pieces in a row. You are playing inside of a 4x4x4 cube which can spin in the middle. Each turn, you place a piece on one of the rods. Then, optionally, you may spin the middle 2x2 section 90 degrees (one "notch"). The first player to get four pieces in a row first - vertically, horizontally, diagonally, or a combination of these - is the winner.

The first thing that I like about Quadrago is that it is a gorgeous game. Not only are the pieces high quality, but the game also comes with a "box inside the box." Inside of the standard cardboard box is a wooden box which actually contains everything needed to play and could easily be set out on a coffee table or work desk. This is a wonderful game if you are someone who likes to place high quality wooden games around your home for decoration. And at the same time, the game is enjoyable and strategic - which helps quite a bit when a friend comes over and asks, "What's this?" You never want to have to answer with, "That's a game. It's called [I'm omitting the name here, but you know who you are, you crummy little game]. Let's not play it."

The next thing that I like about Quadrago is the three dimensional nature of the game. It is quite neat to have the ability to get your four in a row in so many different ways. You must pay attention to each layer, and placing each piece builds upon all of the previous strategy (or lack thereof) and affects the strategy for placing all of the upcoming pieces. As soon as you see that you're not going to win on the first layer, it may be time to start placing on the second layer and planning that assault - but make sure that you don't let your opponent win on the previous layer while you do this! (Yes, I did lose with the most basic four in a row on the first level because I was paying way too much attention to the second level.)

Third, I like the twisting element in the middle of the game. It isn't really as prevalent as in Pentago - I believe this is related to the twist being optional. However, it does add a new strategy to the game; more hiding what you're intending than winning through the careful twisting of the sections. Since there is only one twist-able section, and for the most part it can be placed where it needs to be in a single turn, the twisting seemed mostly like a hiding element.

Also, Quadrago is quite kid friendly - but this doesn't need it's own paragraph.  Unless it's a one sentence paragraph.  But I guess that last sentence messed that up.  Oh, and now that one... and this one....

Though I enjoy Quadrago, my main con is that most of the games seem to end in "Oh." Not, "Oh!" or "Ahhh!" Just "Oh." It seems like most of the games that we play end in someone simply not seeing something very basic that is right in front of their face. The three dimensional aspect of the game is a double-edged attribute. Whereas it really adds to the depth and enjoyment of the game, it also obfuscates (how's that for a five-cent word) the gameplay enough that it is simply hard to see what's going on. Most of the games that I have played have not ended in placing a piece and then twisting everything into place to win or trapping your opponent so that you can win no matter where they place. Most of the time they just end in someone placing the fourth one in an obvious straight line and their opponent didn't see it because of the pieces stacked everywhere.

Overall, I give Quadrago a 7.5/10. I debated giving it a bit higher, but I don't think that it has quite the addictiveness to it that Pentago does. I think this is because Pentago often ends in "Ahhhh!!!" whereas Quadrago often ends in "Oh." If you like beautiful games, "in a row" games, or are looking for a new game to play with your kids, it is definitely worth checking out - I think that there are people that will absolutely love Quadrago (people who are good at seeing everything going on in the game). But, whereas I think that everyone should play Pentago at some point in their life, I don't think that Quadrago will be a great fit with everyone.

I would like to thank Mindtwister USA for providing me with a review copy of Quadrago.

Pentago Review

Pentago Game


A game that I've been drooling over since I first laid eyes on it, and was very excited to demo at GenCon (partially because I didn't expect to get to demo it) is Pentago.

"Play one, spin one; try to get five in a row." That is the entire rule summary that I provide when teaching the game. Granted, they have the board in front of them, and so it helps my summary to make a bit more sense. The gameboard consists of four 3x3 quadrants (see the picture for clarity). Each of the four quadrants can slide out and spin. As stated before, each turn a player will place one of his marbles, spin one of the four quadrants by 90 degrees, and then pass to the next player. Play continues in this manner until one player has successfully placed five marbles in a row.

The first pro to Pentago is how simple it is to teach. It truly takes about 30 seconds to teach the game to someone. Whereas they may not immediately grasp all of the strategy, they can begin playing very quickly. I have played a large number of games ranging from incredibly simple to ridiculously convoluted, and I believe that Pentago may be the easiest game that I have ever taught - it's easier to teach than Uno!

Whereas you would think that the simplicity of teaching Pentago would imply that the strategy is simple, you would be wrong. I have been impressed with the amount of strategy involved in this simple 10 minute game. I do not claim to be an expert by any means, but I have played it a dozen times or more - and the games continue being different. Now, obviously, I have gotten to a point that I can often beat a new opponent quickly, after a few games, they will be able to master the basic strategies and move on to become a much greater challenge. In fact, according to the strategy guide (that comes with the game), there are only four different combinations to get five in a row. And yet, even with these limited choices, thwarting your opponent's strategy while attempting to execute your own can be quite difficult.

A neutral point of note about Pentago is that I'm unsure of it's replayability. As of the time of this writing, I have played Pentago a dozen times or more, and I am still more than willing to continue playing it. However, I do not know if I will remain as eager to play it, or if that eagerness will eventually begin to dissipate; if I will ever start to feel like I have "mastered" the game. Either way, playing a game over a dozen times and still being more than willing to play it is a testament to the quality of the game itself.

The only "con" that I can say for the game isn't really much of a con. More specifically, this paragraph is more of a disclaimer of why Pentago's score won't be a 9.0 or higher. I do not see people getting together specifically to play Pentago (which is one of my current criteria for giving a 9.0 or higher). Now, I can see people bringing Pentago with them whenever they plan to go visit friends, but I think it would be more of a secondary thing. For example, I can see someone saying to himself, "Hey, while I go visit Steve, I should bring Pentago," but I don't see people saying "Man, I really need to play Pentago; I think I'll go see if Steve wants to play." (By the way, Steve is fictional.) This game would also make a great filler game while waiting for people to arrive to your local game store, or when waiting for people to make decisions about what to play, where to eat, etc. It would also make a great game to take to a coffee shop or local cafe.  I just don't see it as being the driving factor to motivate people to meet up with each other.

Overall, I give Pentago an 8.5/10. This game is great, and I really recommend that everyone look for a copy of it. With a retail price around $20, I would say that this game is definitely worth the price.

If you're interested in Mindtwister's games, I also have reviewed Multiplayer Pentago, Repello, and Quadrago.

I would like to thank Mindtwister USA for providing a review copy of Pentago for me to play.