Showing posts with label Gigamic. Show all posts
Showing posts with label Gigamic. Show all posts

Quarto Review


Quarto abstract board game


A little while back, I ranked my top ten abstract games. After I made that post, you all (my readers) suggested a few more that I should try. Notably, Quarto and Arimaa. Well, I listened and traded for a copy of each of them. And, though Arimaa is yet to hit my table, it is time to give Quarto a review.

Quarto is a simple game (read: "this review will be short") of piece placement.  The game is played on a 4x4 grid, and there are 16 total pieces.  Each piece has four different attributes - color, height, shape (square or round), and hollow or filled-in.  On each turn, one player selects a piece and hands it to his opponent.  That player then places the piece on the board.  When placing a piece, if you successfully create a line of four pieces in a row that all share an attribute (and realize it), then you win the game!  If you didn't notice it, but your opponent does, then he can claim it and win.  Play continues until either all of the pieces have been played and there are nobody noticed a four-in-a-row's (you tie), or until one person has won.

The most brilliant pro about Quarto is that you select which piece your opponent plays.  If each person got to pick their own piece, there would be half as much strategy (maybe even less) and the game simply would not be fun.  However, since you get to pick your opponent's piece, you can give him pieces to try to force him into setting you up for a victory on your turn.  You also have to be much more aware of how your opponent is trying to win - if you give him the piece he needs, then you will inadvertently give him the victory! I was very impressed with the strategic depth that this presented.  I found myself thinking about which pieces would win the game, how I could setup more pieces to be "winning" pieces, and how to stage it so that I could give my opponent the last possible non-winning piece.  (And yet, with all this thinking, I still lost!)

Quarto game in play
There are only so many things to take pictures of in Quarto.
The next pro that I have for Quarto is that the game is easily visible.  In many of these "get a bunch of things in a row" games, there is something that either makes it hard to visualize what is going to happen, or makes it hard to actually physically see what is going on (Quadrago is a good example of this).  However, in Quarto, you can easily see all of the pieces, and each attribute is distinct enough that, though you may miss what your opponent is trying to do, it won't be because your vision was blocked.

My third pro for Quarto is that it is a great combination of fast and replayable.  Since the game can only take up to 16 turns (and each turn only consists of placing a single piece), it goes fairly quickly.  However, when you win the game (especially if you lose), you will find yourself wanting to play a rematch.  This makes Quarto a really good game to play when are looking to fill an indeterminate amount of time (when you're waiting on someone to show up, for example).  I also see Quarto being a great game to play while simply hanging out with friends to socialize - a coffee shop type of game.

The only real con that I have with Quarto is that each game seems to have a bit of a ramping up element early on.  What I mean by this is that the first few piece selections and placements probably will not have very much strategy.  After all, when there's nothing on the board, there's nothing that you really have to watch out for.  So, at least when I have played, the first few turns are somewhat like, "here, take this one - throw it on the board somewhere; then, randomly pick another piece, and I'll do the same."  I'm sure that people who have played Quarto a lot more than I have will find much deeper strategies, and will start executing them from the beginning of the game.  But, I still think that the first few turns (though necessary to make the game work) don't really matter very much strategically.

Overall, I give Quarto an 8.5/10.  I really like the game, and I will continue playing it.  However, I will play it as a time-filler or as a game to play when I'm wanting to chat while playing, not a game that I will get together with a friend specifically to play.

If you like abstract games, you should also check out Quoridor, Brandubh, and Dvonn.

Quoridor Review

Quoridor board game

 An interesting little game that I classify as spatial reasoning is Quoridor

In Quoridor, each player controls a pawn that they are attempting to move to the opposite side of the board. They also control a certain number of "fences" that they use to block their opponent(s) from moving their own pawns across the board. Each turn a player can either move his pawn or place a fence. The only real rule about fence placement is that you must always leave a path for your opponent(s) to be able to reach his goal.

The first thing that I like about Quoridor is that a good player (I'm not one) can use his fences for both offense and defense. One way is pretty obvious - put fences in front of your opponent. However, once you become good at the game, you will be able to use your fences to protect yourself as well. There are very few rules, but one is critical - a path cannot be completely blocked off. Therefore, if you are smart with your fences, you are able to play your fences so that your opponent cannot play their fence as effectively as they would like. You do this by playing your fence so that if your opponent plays theirs in response it will completely block off the path. I wish that I were better at using my fence both ways, but, even though I'm not good at using mine like this, I like this aspect of the game.

Since my person rule is to try to not write a review longer than the rules, it's time for me to mention a con (and then stop writing - the rules are really short). The game can quickly turn into a race. Once all of the fences are placed, all that is left is to see who can get to the other side faster. This isn't a huge drawback, since the strategy is mostly in placing the fences, but it is somewhat anti-climactic once all of the fences are placed to just alternate moving pawns back and forth.

Overall, I give Quoridor a 7.5/10. It's not the greatest spatial reasoning game that I've ever played, but it is worth playing. If you like mazes and such, this is definitely a game that would be worth checking out.  I hope you're not too disappointed with the short review!

If Quoridor sounds like your kind of game, you might also want to check out Gipf, Brandubh, and Ingenious.

Pylos Review

Pylos game on display


A new game that one of my friends brought over was a little game called Pylos.

In Pylos, the point of the game is to place the top-most piece of the pyramid. Each turn a player chooses where to place a new piece. If they are able to form a square of only their color by placing this piece (or a line in the advanced version), then they are allowed to remove 1-2 pieces of their color that have been placed. This continues with the players placing (and removing) pieces back and forth until the pyramid has been complete.

Now for the pros and cons. The first pro is that Pylos is a very pretty game. In fact, my friend who brought it over told me that he purchased it because he thought it would look good sitting on a table - indeed, this is a very nice looking ornamental game.

The next pro is that there is more strategy than there initially appears. Between having to block your opponent from forming lines (and squares), as well as trying to setup your own, there is some definite give and take in the strategy.

However, even though the depth of strategy is better than expected, it is still not what I would call "deep." In fact, unless you play the full version with both squares and lines, the game winds up stalemating much too often (like tic-tac-toe). In fact, when we first played the game, we almost gave up on it (I had written a review where it got a 2.5). After re-looking at the rules, we found the advanced set, and it gave us enough depth that we thought the game was tolerable.

The next con is that you can spend way too much time going back and forth removing pieces.  Some of the games we played wound up having me form a square and removing some pieces, which then freed up my opponent to form his own square and remove pieces; now I would be free to form another square or line and remove pieces.  And then he could.  And back and forth until you're not convinced that the pyramid is actually growing instead of shrinking.

Overall, I give Pylos a 6.5/10. It is a game that I could play every now and then, and I can think of much worse ways to spend 5-10 minutes, but overall, I think that my friend was right; this game is pretty. If you are interested in a pretty game, this would be a good option. Otherwise, there are much better spatial reasoning games (Yinsh, Dvonn, Gipf, etc.)

Like abstract strategy? You might want to read about Zertz, Quoridor, Quadrago, and Punct.