Sail to India is a new release in the US from AEG's Big in Japan line. The designer, Hisashi Hayashi, is no stranger to having his games imported to the US from Japan. His game Trains was a big hit at Essen in 2012, and was brought here by AEG in 2013 to critical and commercial success. Sail to India was released overseas last year and caused a lot of excitement.
As you might expect, game play in Sail to India is fairly simple. As you might not expect, there are some novel ideas in the box that take a few turns to fully understand. The cubes in Sail to India are used to represent several different things. If they are placed beneath the location cards the cubes are ships, if placed on the cards they are either buildings or goods, if placed on a player's historian card they represent a player's victory points.
- Employ a marker - pay $1 to move a cube from out of play onto the Lisboa card (into play and available to perform other actions)
- Move ships - move each ship cube up to your movement value, reveal any facedown location cards adjacent to any of your ships, and (optionally) convert ships to trade goods by moving those cubes onto an adjacent location card on the good pictured
- Sell trade goods - sell as many goods as you wish and gain money and VPs based on the number of different goods sold
- Build a building - pay $2 to place a ship cube onto a building space on an adjacent card - immediately gain that building's benefits
- Acquire technology - pay the indicated amount to move a scientist cube from your Domain card onto an unoccupied technology
- Increase ship speed - pay the indicated amount to increase your ship speed