Now it's time for a quick rundown of Priests of Ra.
Let me start off by telling you that Priests of Ra is a remake of Ra. I have already reviewed Ra, so I'm going to assume that you're familiar with that game. (If not, go check it out - Ra is an awesome game!) This review will mainly highlight the differences.
|Building the pyramid is a different scoring mechanic|
So, yes, Priests of Ra is basically the same game as Ra, but slightly different. One of the most impactful differences (that I actually like) is that, in Priests of Ra, plagues stay from one epoch to the next. In Ra, you can get plagues that don't hurt you (if you don't have the tile that is being plagued), but in Priests of Ra, plagues always hurt you, and if you collect too many of them, can hurt you really, really badly. Yet, they aren't so bad that a single plague is really all that damaging - after all, if you can buy a large collection of tiles inexpensively because there is a plague, that might be worth doing. However, just because one plague doesn't hurt you doesn't mean that you should not be careful. If you get enough plagues, you can lose 20 points - after each epoch!
|It even has the same Ra piece|
That's really about all I have to say about Priests of Ra - if you feel like my review should be longer, go read the Ra review again, and pretend that everything I'm saying there is about this game. Then you should feel better!
Overall, I give Priests of Ra a 9.0/10. It's a good game, and I actually enjoy it quite a bit - however, I'm dropping it a bit from Ra, simply because it's not innovative. It's a remake. And, whereas that is not a bad thing, I don't feel the need to own both games, so I will probably be parting with this one.