After enjoying Innovation, I decided that I should track down a copy of it's first expansion Echoes Of The Past. As I normally do in my expansion reviews, I will assume that you are familiar with the original game - if you're not, then please check out my Innovation Review. There are four main additions in Echoes of the Past, and so we'll simply go through them: Foreshadows, Echoes, Bonuses, and Extra Achievements.
Foreshadowing is the first new concept, and is probably the "most different" from what you experience in the base game. Various new cards will give you a dogma effect that allows you to "foreshadow" a card. When you foreshadow, you take a card of the appropriate value and place it in your "foreshadow" area next to your score pile. Then, on any future turn in which you perform a meld action, you can play a foreshadowed card of value less than or equal to the card just played - and immediately perform it's dogma action. This is a neat way of stacking up extra cards and getting a nice one-two punch on turns, but in the games that I have played, this hasn't really been done especially much.
The next new concept is "Echo" effects. Some of the new cards have text in the place of an icon (this is the "Echo" effect). When you perform a dogma effect for a color that is showing one or more Echo effects, these Echo effects are performed first, just like additional dogma effects - they are even shared between other players that perform your dogma effects. I like the Echo effects. I think that they can be very useful, and I like that they are balanced by the fact that Echo effects takes up an icon space, which prevents the card from being overpowered. And yet, if you have several Echo effects, you can really make certain colors incredibly powerful.
|Artificial Heart has a huge bonus!|
The final new mechanic is "extra achievements." Essentially, certain cards will allow you to achieve a card if able. This includes achieving an Age that you have already achieved. But, to keep this from being waaaay to powerful, each time that you achieve the same Age, you have to have add the Age's score requirement an extra time - so, the first time you achieve in Age 1 you have to have a score of 5. The next time your score would have to be at least 10, then 15, 20, and so on. This element just adds another way for players to gain achievements, which adds more diversity in possible strategies, so I also like this new concept. (There are also some new "special achievements" that the expansion adds, which provide even more ways of acquiring achievements.)
|Bangles uses three new mehcanics|
Overall, I give Innovation: Echoes of the Past an 8.0/10. I didn't find it revolutionary, but I did think that the new concepts were well implemented, and added some additional variety to an already enjoyable game.
If you like engaging card games like Innovation (and Echoes of the Past), you might also check out 51st State: The New Era, Friday, Glory to Rome, and Sentinels of the Multiverse.
I would like to thank Asmadi Games for providing me with a review copy of Innovation: Echoes of the Past via Game Salute.