The latest and greatest (literally) version of Thunderstone has broken onto the gaming scene - Thunderstone Advance: Towers of Ruin.
In case you're new to my site - hi! I hope that you keep coming back (and note, that you can follow me with RSS, Twitter, or Facebook). But, you should also know that Thunderstone Advance is definitely not my first Thunderstone review. So far I've reviewed Thunderstone, Thunderstone: Wrath of the Elements, and Thunderstone: Dragonspire. So, I'm going to assume that you're familiar with Thunderstone, and I'm only going to cover the new elements introduced in Advance. If you aren't familiar with the game, you should definitely check out the basic Thunderstone Review - and maybe the Dragonspire one, too (though Wrath of the Elements introduced some new concepts, too).
The first new addition that Advance introduces is that Monster groups now have "Levels". This is small, but is by far my favorite new feature! Yet, not when I play the game by the "official" rules. I think that one of the biggest problems with Thunderstone is that the dungeon often fills up with gigantic monsters, and so nobody will ever go fight them - thus the game gets really boring. (One of the expansions, I believe Wrath of the Elements, introduced a variant of "advancing monsters" that also helped address this problem.) So, in Advance, the official rule is that you select a random monster group from each of the three levels. And, that is the extent of their role - you shuffle them together and play the game. However, it is easy to come up with a slight variant that helps keep the game flowing - either stack all the Level 1 monsters on top, followed by Level 2 then Level 3. You could also shuffle the Level 1 monsters with half of the Level 2 monsters, and the Level 3 monsters with the other half of Level 2. Or, any other combination that you like. No matter what, you actually have the freedom to setup the dungeon hall to prevent this stalling!
|One of the more awesome Familiars|
The third major change (do you like how I've now upgraded that first change to "major"?) is that you now have a fourth option on your turn - you can "Prepare". When Preparing, you simply discard what you want from your hand and keep the rest. Then you draw back up to six cards. This is a very small action, and yet it can be incredibly helpful. When you draw all weapons and no heroes, you can keep a few and hope to draw heroes. When you draw three amazing heroes and three cards that only help in the village, you can keep what you need for next turn. When you get a bunch of useless trophies, you can keep the useful cards. This action will really be used much more than you would originally think, and it mitigates some of the inherent luck involved in trying to draw the "perfect" hand.
There are a ton of other changes that Thunderstone Advance makes to the brand, but I won't cover them all. I will say that I think they all improve the game. Here are a few more (without discussion about how useful they are):
|One of the new Guardians|
- The game end condition is based on a Guardian instead of a Thunderstone (thus, no free points to whoever ends the game unless they kill a huge monster)
- "Militia" have been turned into "Regulars" and have been improved slightly
- "Iron Rations" has been replaced with "Thunderstone Shards" which are worth actually using
- The game comes with a board that helps you in setup by preventing you from overloading a single card type (Weapon, Spell, Villager, Item)
- You can play in a Dungeon (light penalty of 2) or a Forest (light penalty of 1)
- The packaging is better than the original Thunderstone but not as good as in Wrath of the Elements (yet the cards stayed in place when I carried it vertically in a backpack - kudos!)
- Diseases are replaced with Curses, and each one has an Ability that lets you destroy it (by suffering a temporary penalty)
- There are more cards that encourage you to go to the Dungeon even when you don't have a guaranteed victory
If you like games like Thunderstone, you might also check out Nightfall, Warhammer: Invasion, and Runebound. Or, if you're looking for more opinions on this set, you can check out a Thunderstone Advance Review from I Slay the Dragon, or another Thunderstone Advance Review from the Board Game Family.
I would like to thank AEG for providing me with a review copy of Thunderstone Advance: Towers of Ruin.