Today's review is of the solo game (with optional two-player rules) Onirim.
In Onirim, you are inside a dream world. In this dream world, you are attempting to go through eight doors in order to escape - but you have to be careful, because terrible nightmares might come out and attack you on your way. (Or something like that - the theme is very odd and unclear to me.) However, here's how the game works - you have a hand of five cards. Each of these five cards has a color and a symbol. In the deck there are also door cards and nightmare cards. Each turn, you must either play or discard a card. You may never play two cards with the same symbol next to each other. If you play three cards of the same color in a row, then you can search the deck, take a door card of the corresponding color, and put it in play. At the end of your turn, you draw back up to five cards. If one of your new cards is a door, then you have the option of immediately playing a card from your hand with a matching color and a key symbol to gain that door - otherwise, it will shuffle back into the deck. If you draw a nightmare card, then you must either discard a key from your hand, put a gained door back into the deck, discard the top five cards of the deck (other than doors and nightmares), or discard your hand and draw back up to five. If you want to avoid nightmare cards, then your only defense is by discarding cards with the key symbol. Whenever you discard a card with the key symbol, you are able to look at the top five cards from the deck; you must then discard one of those cards, and you may rearrange the other cards however you would like. If you are able to successfully get all eight doors into play before the deck runs out, then you win!
The second pro that I have for Onirim is that it is small, portable, and can be played solo. This is the winning combination for a game to be something that I would take on a business trip. It also helps that the game only lists at $15. So, if you have a business trip coming up, and you enjoy playing board games, Onirim is an obvious choice. (Well, after you've gotten tired of Friday - my favorite solo game.)
|Nightmares and "Happy Dreams"|
Overall, I give the game an 8.0/10. That's really about all there is about Onirim. The game isn't terribly complicated, but it is a good option when looking for a portable single player game.
If you are looking for games that you can play solo, you might also check out Friday, Nemo's War, and Lord of the Rings: The Card Game.