The latest army set that I've been able to check out for Dungeon Command is the Tyranny of Goblins army pack.
In my original review, I focused on the pros and cons of Dungeon Command. And, while doing so, I was using the Sting of Lolth and Heart of Cormyr sets (though I didn't necessarily go too much into details about the sets themselves). If you haven't checked it out before, I'll encourage you to go ahead and read my Dungeon Command Review, as this review will be focus on mentioning some of my favorite elements of the new set.
The first thing to mention about the Goblin set is the leaders. I actually like both of the leaders, though their powers are quite different. "Snig the Axe" has a special ability that allows you to deploy creatures during your Refresh phase. This does a couple of nice things - first, it allows you to react to what your opponent is doing each round. Second, you don't have to wait an entire round to have your reinforcements join the fight. The other leader is "Tarkon Draal." Tarkon's ability costs his opponent an extra Morale any time they cower. This is a small thing, but it really helps you finish off their troops, as an extra Morale really adds up if they start cowering.
|A new friend, and an old one.|
|Some of my favorite new order cards.|
Overall, I give the Dungeon Command: Tyranny of Goblins set an 8.5/10. I thought that it added some useful creatures and order cards that can be included into your other sets, and the leaders are strong enough to warrant playing with the Goblins if you enjoy their faction.
If you're interested in Dungeon Command, you might also want to check out Heroscape, Yomi, and Legend of Drizzt.
I would like to thank Wizards of the Coast for providing me with a review copy of Dungeon Command: Tyranny of Goblins.