A new game that I was incredibly psyched to play was Mousquetaires du Roy
In the Musketeer game (as I will refer to it, as I can type it much more easily and not have to constantly check my spelling), one player takes on the role of "Milady" and tries to disgrace the queen, siege the city, and destroy the musketeers. All of the other players take on the role of different musketeers (yes, from The Three Musketeers
The first thing that I found interesting about the Musketeer game is that the Musketeers could take their turns in any order. I can't think of any other games with this mechanic, and I think that it really added to the gameplay. Since Milady was able to determine many different things (such as what was at various quests and how they were to be completed), it was really important not only to make the most of each Musketeer turn, but also to do them in the best possible order. There will be many situations in which one of the Musketeers will be the best at completing a challenge and so the other Musketeers will go before him to clear out any potential duels that he may encounter or to help equip him by drawing extra cards and giving them to him. I can't speak highly enough of this mechanic - it is a very small thing and easy to miss (in fact, I missed it until about halfway through the first game), but it is a nice addition.
The next thing that I must talk about is the role of Milady. First off, I really enjoy cooperative and semi-cooperative games. I have put in lots of time in Pandemic
The next pro is the balance of the game. This is a pro that I probably use too often, but this particular game's review would be completely lacking if I didn't cover this topic. The game in which I played Milady was just about the closest game of any kind that I have ever played. On the last round of the game, the Musketeers completed the final quest on the last Musketeer's turn (and by using the mechanic that allowed them to pick the order in which they went). If they had not been able to complete everything on that round, then I was going to successfully disgrace the queen to start the next round. Balance like this shows good playtesting, and I think that is one of the reasons that I bring is up so often. Kudos.
Now that I have covered the most important pros, the main con is the learning curve. The first time through the game, half of the time was spent trying to look up rules to see if we were doing things correctly. In fact, I would recommend that everyone playing read through the instructions before the first game. A single person teaching others how to play this game will most likely fail, but I do believe that a group of players introducing a single new player would be able to teach them sufficiently. I'm not really sure what it is about the game that made it so difficult to figure out at first, as the group we were playing with all consisted of seasoned gamers, but it was a definite issue that we experienced. (For full disclosure, I was the one who had read the rules and was teaching the group. Josh fail.)
One last thing to note: the game is easier for the Musketeers if there are more of them. Whereas there are elements in the game that attempt to balance that (such as them having extra actions and cards in smaller games), there are a couple ways that aren't really offset. First, if there are more Musketeers, the number of wounds that can be distributed among them before any of them if knocked out is higher, and second, having a Musketeer knocked out is less detrimental. Think about it for a second, if you are playing with 3 Musketeers with 4 actions, and one Musketeer is knocked out you lose 4 actions, whereas if you're playing with 4 Musketeers with 3 actions, you only lose 3 actions when one is knocked out. This doesn't really affect the gameplay either positively or negatively, but is something worth noting when you play the game.
Overall, I give Mousquetaires du Roy (the Musketeer game) an 8.0/10. I enjoyed the games that I have played, and I will keep it in my collection. I would recommend trying it at some point, and it would be on my "want list" (if I didn't already have it), it just wouldn't be at the top (because those are reserved for games that are closer to 10... but then again, as an educated reader, you should've been able to figure that out. And so maybe that entire last part was unnecessary. Oh well. You read it anyway.)
I would like to thank Rio Grande Games for providing me with a demo copy of Mousquetaires du Roy to review.

2 things:
ReplyDelete1) How long a game is this? It sounds like it could get pretty long...
2) You really need to try Fury of Dracula (if you haven't already). It has a similar structure, with one person being Dracula and everyone else being the hunters.
Chris - welcome to the site!
ReplyDelete1. From what I remember it is about 1.5 hours long - longer if the people you play with take forever, but what game isn't like that.
2. Very well, I will look into it. I'm always up for game suggestions. Maybe this one is old enough to pick up in a trade on the 'Geek.